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For every complex problem, there is an
answer that is clear, simple, and wrong.

— H. L. Mencken

I keep the above quote in my backpocket for those eureka moments, to remind me to engage in creative doubt and take two steps back.

That’s why I love systems and data — they introduce personal friction but enable collective freedom by giving teams a common framework for creativity.

Skills

Tools

Commitments

Learning

UX Design

Make the right thing
Make the thing right

Visual Design

The emotional core of a visceral experience

Brand Identity

The precious chance to establish trust and tell a story

Web Copy

Clarity, brevity, and a touch of brand-aligned zest

Front End

Enough not to make developers cry or pull their hair out at  least

Data Analysis

Enough to extract and present insights in a digestible way

Pen & Paper

I usually start here, or go back to it when I feel stuck

Figma

I’m mostly tool agnostic, but I love the community

Webflow

Hey! That’s how this website was made :)

Framer

For more involved prototyping tasks

HTML CSS JS

600+ lines of custom code make up this site's interactions

Hotjar / UXtweak

For some quant + quali research and testing

RStudio

For some basic statistical analysis of datasets

Microsoft Clarity

For any additional site analytics and performance insights

Beliefs As Tools

I’m not emotionally attached to my process, conclusions, or results. I welcome feedback and always seek to prove myself wrong.

Kindness Over Niceness

I think “nice” is a compromise at best and a ticking time-bomb at worst. Transparency and generosity make for happy teams and stakeholders.

Measurable Efforts

I practice my craft like an athlete or musician, investing my time in skills that deepen or broaden my toolkit in quantifiable ways.

Data Analysis

Research and testing are necessary but resource-intensive, so I’m learning how to squeeze as much ketchup out of the bottle, so to speak.

Consumer Psychology

I’d like to make informed and ethical design decisions that account for the users’ motivations rather than exploit their blind spots.

Corporate Basics

While I champion the user above all, I also want to better understand the business side of things so that my designs can espouse company goals.

A handsome designer in a mickey mouse cap

For over a decade I’ve worked with the most disparate teams to make experiences happen, from pop-up bookswaps to collaborative poetry websites. These opportunities for connection all happened through my favourite design question: “Who is this for?”

My exclusive focus on Digital Design began four years ago. I'm currently Head of Design at Brytr.
Check out Humane by Design to read more about the principles that guide my design process.

Let's talk!

Lover of: 

japanesemoviesbrasilianmusicrussianliteratureitalianfood

In my spare time I like to tinker, play guitar, work out, and document my design journey in articles such as this:

Write more, design less (and better)

In this article I wrote for the UX Collective, I explore how  writing can reframe our knowledge and drive our decisions.